They were necessary for receiving more money from paying objects and earning promotions in the offered career tracks. Obtaining factual skills points was an important aspect of gameplay. Test Center Sims also started with three times the start-up money. Another was Test Center, where the player could never move out of the city. Betaville was a city created for the purpose of testing new features, such as the ability to create a family of up to four adult Sims, with adjustable free will levels bills and a repo man and fires and firemen. For example, a Sim would lose energy when traveling long distances, and the virtual costs for items were doubled. ( June 2021) ( Learn how and when to remove this template message)įour cities had special rules: Dragon's Cove contained harder game objectives. Unsourced material may be challenged and removed. Please help improve this article by adding citations to reliable sources. This section needs additional citations for verification.
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